Skip to main content

OnTriggerEnter

Do things when an object with a rigidBody and collider enters another collider.

Example

local table = {}

function table:OnTriggerEnter(collider)
print("I entered a collider!")
end

return Class(nil,nil,table)

User Variables

No user variables.

FAQ

Where do I add this script?

OnTriggerEnter is a function that can be called from all luascripts as long as the object has a rigidBody and a collider that is set to OnTrigger.

Any way to see which object collider I entered into?

Yes, just call print(collider.name) to get the name of the object you collided with.

Any way to get the gameObject of the collider I entered into?

Yes, just call print(collider.gameObject.name) to get the name of the object you collided with.